Compiling Issues


Import texture Rexpt from textures\explochunks.tga failed.

Explanation

Sorry, no further explanation available.

I’m trying to compile this:


class Grey extends PlayerRecordClass;

#exec obj load file="KF_Player_Grey.ukx" // Load up all needed animations or texture files using these lines.
#exec obj load file="GreyTex.utx"

simulated static function xUtil.PlayerRecord FillPlayerRecord()
{
	local xUtil.PlayerRecord PRE;

	PRE.Species = Class'CPRE.Species = Class'PoliceSpecies'; // Species (can be used to replace sounds or misc stuff)'; // Species (can be used to replace sounds or misc stuff)
	PRE.MeshName = string(Mesh'grey'); // Name of the mesh.
	PRE.ClothesSkinName = string(Shader'Clothes'); // Body skin name (Material #0)
	PRE.HeadSkinName = string(Material'body'); // Face skin name (Material #1)
	PRE.EyesSkinName = string(Material'eyeball');
	PRE.AccessoriesSkinName = string(Material'Gear');
	PRE.Portrait = Texture'TraderPortrait'; // Portrait texture
	PRE.TextName = "Grey had thought living conditions couldn't get worse...and he wasn't exactly incorrect; this ain't all that bad!"; // Description text.
	PRE.VoiceClassName = string(Class'KFVoicePack'); // Voice pack
	PRE.*** = "M"; // M = Male, F = Female
	PRE.Menu = "SP"; // Not needed to modify.
	PRE.Skeleton = string(Mesh'TraderM'); // Unused in KF
	PRE.Ragdoll = "British_Soldier1"; // Should be this only.
	return PRE;
}

For this.
It keeps failing to find explochunks, but that’s all it tells me.