Import texture Rexpt from textures\explochunks.tga failed.
Explanation
Sorry, no further explanation available.
I’m trying to compile this:
class Grey extends PlayerRecordClass;
#exec obj load file="KF_Player_Grey.ukx" // Load up all needed animations or texture files using these lines.
#exec obj load file="GreyTex.utx"
simulated static function xUtil.PlayerRecord FillPlayerRecord()
{
local xUtil.PlayerRecord PRE;
PRE.Species = Class'CPRE.Species = Class'PoliceSpecies'; // Species (can be used to replace sounds or misc stuff)'; // Species (can be used to replace sounds or misc stuff)
PRE.MeshName = string(Mesh'grey'); // Name of the mesh.
PRE.ClothesSkinName = string(Shader'Clothes'); // Body skin name (Material #0)
PRE.HeadSkinName = string(Material'body'); // Face skin name (Material #1)
PRE.EyesSkinName = string(Material'eyeball');
PRE.AccessoriesSkinName = string(Material'Gear');
PRE.Portrait = Texture'TraderPortrait'; // Portrait texture
PRE.TextName = "Grey had thought living conditions couldn't get worse...and he wasn't exactly incorrect; this ain't all that bad!"; // Description text.
PRE.VoiceClassName = string(Class'KFVoicePack'); // Voice pack
PRE.*** = "M"; // M = Male, F = Female
PRE.Menu = "SP"; // Not needed to modify.
PRE.Skeleton = string(Mesh'TraderM'); // Unused in KF
PRE.Ragdoll = "British_Soldier1"; // Should be this only.
return PRE;
}
For this.
It keeps failing to find explochunks, but that’s all it tells me.