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[Compiling Issue]

I noticed that when i compiled my MyCharacter blueprint, i forgot to link up something. I was confused for a second as to why my camera wasn’t working properly, but i noticed that the compiler did not consider this to be an error:

compiler.jpg

If there is a branch with both the true and false conditions set to do something but there is no condition, the compiler should give you an error.

Hi Xendran,

This is actually working as intended. If you don’t have a connection to a pin, it becomes a literal value (in this case unchecked / false). This is a general feature used everywhere in Blueprints and it can actually be useful on a Branch node when you are debugging or testing a Blueprint and want to force it down one path or the other without having to move a bunch of execution wires around.

Cheers,
Michael Noland