Compiling in UMG editor empties all text values

Working with the new UMG widget editor and sometimes when I compile the designer all my Editable Text 's will lose their text values. It doesn’t always happen, maybe 10% of the time

To combat this I made an array to store all the text values so when the widget loads in game it grabs it’s assigned text from the array. However, I found that it too would lose all of its text values as well randomly when I compile.

Am I the only person experiencing this? It’s obviously not the end of the world having to reassign all of my text values but it is frustrating.

Known issue, but getting a set of reproducible steps has proved difficult. If you can reproduce it from scratch like, step 1 make new blueprint, step 2, add text…etc. I’d be very interested to know it :smiley:

Cheers,
Nick

Any progress on this bug? It seems like it has persisted in 4.4.3