I get the following error:
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\Usuario\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.25\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for E:\Depurado 4.25\Depurado.uproject; see log C:\Users\Usuario\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.25\Cook-2020.11.30-11.34.18.txt
Log.WriteException: en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:línea 424
Log.WriteException: en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:línea 237
Log.WriteException: en AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:línea 89
Log.WriteException: en Project.Cook(ProjectParams Params) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:línea 247Wrapped by AutomationException: Cook failed.
Log.WriteException: en Project.Cook(ProjectParams Params) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:línea 259
Log.WriteException: en BuildCookRun.DoBuildCookRun(ProjectParams Params) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 199
Log.WriteException: en BuildCookRun.ExecuteBuild() en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 39
Log.WriteException: en AutomationTool.BuildCommand.Execute() en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:línea 263
Log.WriteException: en AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 547
Log.WriteException: en AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 511
Log.WriteException: en AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:línea 176
Log.WriteException: en AutomationTool.Program.<>c__DisplayClass1_0.b__2() en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:línea 88
Log.WriteException: en AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:línea 731
Log.WriteException: en AutomationTool.Program.Main(String[] Arguments) en D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:línea 88
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Anyone know how I can fix it (or at least avoid it)?
The game is finished, I just need to pack it.