First i hope im doing this right and in the right place,
Forgive me if theres a better way to post this log, i do not know it yet
PackagingResults: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_interactiveSpruceForest/UE4_Mannequin/ThirdPersonCharacter.ThirdPersonCharacter
PackagingResults: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
PackagingResults: Error: [Compiler] COMPILER ERROR: failed building connection with ‘BP First Person Character Object Reference is not compatible with Self Object Reference.’ at Interact from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter
PackagingResults: Error: [Compiler] EnhancedInputActionEvent references invalid ‘null’ action for EnhancedInputAction None from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter
PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: Duplicated actor descriptor guid ‘897B6C2EE8F4DCA3115AED819BBA90A2’ detected: BP_FirstPersonCharacter_C
PackagingResults: Error: [Callstack] 0x00007ffe80c87aeb UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::RegisterClassDescriptor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:445]
PackagingResults: Error: [Callstack] 0x00007ffe80c1c1a8 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs'::
2’::<lambda_10>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:343]
PackagingResults: Error: [Callstack] 0x00007ffe80c85d5f UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:307]
PackagingResults: Error: [Callstack] 0x00007ffe80c84b2d UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDesc() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:426]
PackagingResults: Error: [Callstack] 0x00007ffe80c80070 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::OnObjectPreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:496]
PackagingResults: Error: [Callstack] 0x00007ffe80c57f4d UnrealEditor-Engine.dll!TBaseRawMethodDelegateInstance<0,FWorldPartitionClassDescRegistry,void __cdecl(UObject *,FObjectPreSaveContext),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535]
PackagingResults: Error: [Callstack] 0x00007ffe9498e403 UnrealEditor-CoreUObject.dll!UObject::PreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1404]
PackagingResults: Error: [Callstack] 0x00007ffe7ee11437 UnrealEditor-Engine.dll!UBlueprint::PreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:385]
PackagingResults: Error: [Callstack] 0x00007ffe94aae0b1 UnrealEditor-CoreUObject.dll!UE::SavePackageUtilities::CallPreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:656]
PackagingResults: Error: [Callstack] 0x00007ffe94a71524 UnrealEditor-CoreUObject.dll!anonymous namespace'::RoutePresave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:278] PackagingResults: Error: [Callstack] 0x00007ffe94a71cdb UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3062] PackagingResults: Error: [Callstack] 0x00007ffe94a721c9 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20] PackagingResults: Error: [Callstack] 0x00007ffe8ae1e30e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707] PackagingResults: Error: [Callstack] 0x00007ffe8aba61a1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5808] PackagingResults: Error: [Callstack] 0x00007ffe8ab890ce UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4455] PackagingResults: Error: [Callstack] 0x00007ffe8abb295a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412] PackagingResults: Error: [Callstack] 0x00007ffe8abb1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294] PackagingResults: Error: [Callstack] 0x00007ffe8a89fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543] PackagingResults: Error: [Callstack] 0x00007ffe8a85f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504] PackagingResults: Error: [Callstack] 0x00007ffe8a87dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243] PackagingResults: Error: [Callstack] 0x00007ff724ea733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136] PackagingResults: Error: [Callstack] 0x00007ff724e9cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140] PackagingResults: Error: [Callstack] 0x00007ff724e9d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] PackagingResults: Error: [Callstack] 0x00007ff724ea0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] PackagingResults: Error: [Callstack] 0x00007ff724eb6984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] PackagingResults: Error: [Callstack] 0x00007ff724eb8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] PackagingResults: Error: [Callstack] 0x00007fff137c257d KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: end: stack for UAT PackagingResults: Error: Unknown Cook Failure PackagingResults: Error: [Compiler] In use pin <Unnamed> no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_interactiveSpruceForest/UE4_Mannequin/ThirdPersonCharacter.ThirdPersonCharacter PackagingResults: Error: [Compiler] Could not find a function named "ResetOrientationAndPosition" in 'ThirdPersonCharacter'. PackagingResults: Error: [Compiler] COMPILER ERROR: failed building connection with 'BP First Person Character Object Reference is not compatible with Self Object Reference.' at Interact from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter PackagingResults: Error: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50] PackagingResults: Error: Duplicated actor descriptor guid '897B6C2EE8F4DCA3115AED819BBA90A2' detected:
BP_FirstPersonCharacter_C PackagingResults: Error: [Callstack] 0x00007ffe80c87aeb UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::RegisterClassDescriptor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:445] PackagingResults: Error: [Callstack] 0x00007ffe80c1c1a8 UnrealEditor-Engine.dll!
FWorldPartitionClassDescRegistry::PrefetchClassDescs’::2'::<lambda_10>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:343] PackagingResults: Error: [Callstack] 0x00007ffe80c85d5f UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:307] PackagingResults: Error: [Callstack] 0x00007ffe80c84b2d UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDesc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:426] PackagingResults: Error: [Callstack] 0x00007ffe80c80070 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::OnObjectPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:496] PackagingResults: Error: [Callstack] 0x00007ffe80c57f4d UnrealEditor-Engine.dll!TBaseRawMethodDelegateInstance<0,FWorldPartitionClassDescRegistry,void __cdecl(UObject *,FObjectPreSaveContext),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535] PackagingResults: Error: [Callstack] 0x00007ffe9498e403 UnrealEditor-CoreUObject.dll!UObject::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1404] PackagingResults: Error: [Callstack] 0x00007ffe7ee11437 UnrealEditor-Engine.dll!UBlueprint::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:385] PackagingResults: Error: [Callstack] 0x00007ffe94aae0b1 UnrealEditor-CoreUObject.dll!UE::SavePackageUtilities::CallPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:656] PackagingResults: Error: [Callstack] 0x00007ffe94a71524 UnrealEditor-CoreUObject.dll!
anonymous namespace’::RoutePresave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:278]
PackagingResults: Error: [Callstack] 0x00007ffe94a71cdb UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3062]
PackagingResults: Error: [Callstack] 0x00007ffe94a721c9 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe8ae1e30e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
PackagingResults: Error: [Callstack] 0x00007ffe8aba61a1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5808]
PackagingResults: Error: [Callstack] 0x00007ffe8ab890ce UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4455]
PackagingResults: Error: [Callstack] 0x00007ffe8abb295a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffe8abb1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
PackagingResults: Error: [Callstack] 0x00007ffe8a89fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
PackagingResults: Error: [Callstack] 0x00007ffe8a85f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
PackagingResults: Error: [Callstack] 0x00007ffe8a87dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
PackagingResults: Error: [Callstack] 0x00007ff724ea733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
PackagingResults: Error: [Callstack] 0x00007ff724e9cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
PackagingResults: Error: [Callstack] 0x00007ff724e9d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff724ea0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff724eb6984 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff724eb8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007fff137c257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure