Compiling errors ( possibly redirectors )

First i hope im doing this right and in the right place,

Forgive me if theres a better way to post this log, i do not know it yet

PackagingResults: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_interactiveSpruceForest/UE4_Mannequin/ThirdPersonCharacter.ThirdPersonCharacter
PackagingResults: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
PackagingResults: Error: [Compiler] COMPILER ERROR: failed building connection with ‘BP First Person Character Object Reference is not compatible with Self Object Reference.’ at Interact from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter
PackagingResults: Error: [Compiler] EnhancedInputActionEvent references invalid ‘null’ action for EnhancedInputAction None from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter
PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: Duplicated actor descriptor guid ‘897B6C2EE8F4DCA3115AED819BBA90A2’ detected: BP_FirstPersonCharacter_C
PackagingResults: Error: [Callstack] 0x00007ffe80c87aeb UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::RegisterClassDescriptor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:445]
PackagingResults: Error: [Callstack] 0x00007ffe80c1c1a8 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs'::2’::<lambda_10>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:343]
PackagingResults: Error: [Callstack] 0x00007ffe80c85d5f UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:307]
PackagingResults: Error: [Callstack] 0x00007ffe80c84b2d UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDesc() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:426]
PackagingResults: Error: [Callstack] 0x00007ffe80c80070 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::OnObjectPreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:496]
PackagingResults: Error: [Callstack] 0x00007ffe80c57f4d UnrealEditor-Engine.dll!TBaseRawMethodDelegateInstance<0,FWorldPartitionClassDescRegistry,void __cdecl(UObject *,FObjectPreSaveContext),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535]
PackagingResults: Error: [Callstack] 0x00007ffe9498e403 UnrealEditor-CoreUObject.dll!UObject::PreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1404]
PackagingResults: Error: [Callstack] 0x00007ffe7ee11437 UnrealEditor-Engine.dll!UBlueprint::PreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:385]
PackagingResults: Error: [Callstack] 0x00007ffe94aae0b1 UnrealEditor-CoreUObject.dll!UE::SavePackageUtilities::CallPreSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:656]
PackagingResults: Error: [Callstack] 0x00007ffe94a71524 UnrealEditor-CoreUObject.dll!anonymous namespace'::RoutePresave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:278] PackagingResults: Error: [Callstack] 0x00007ffe94a71cdb UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3062] PackagingResults: Error: [Callstack] 0x00007ffe94a721c9 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20] PackagingResults: Error: [Callstack] 0x00007ffe8ae1e30e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707] PackagingResults: Error: [Callstack] 0x00007ffe8aba61a1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5808] PackagingResults: Error: [Callstack] 0x00007ffe8ab890ce UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4455] PackagingResults: Error: [Callstack] 0x00007ffe8abb295a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412] PackagingResults: Error: [Callstack] 0x00007ffe8abb1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294] PackagingResults: Error: [Callstack] 0x00007ffe8a89fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543] PackagingResults: Error: [Callstack] 0x00007ffe8a85f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504] PackagingResults: Error: [Callstack] 0x00007ffe8a87dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243] PackagingResults: Error: [Callstack] 0x00007ff724ea733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136] PackagingResults: Error: [Callstack] 0x00007ff724e9cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140] PackagingResults: Error: [Callstack] 0x00007ff724e9d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] PackagingResults: Error: [Callstack] 0x00007ff724ea0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] PackagingResults: Error: [Callstack] 0x00007ff724eb6984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] PackagingResults: Error: [Callstack] 0x00007ff724eb8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] PackagingResults: Error: [Callstack] 0x00007fff137c257d KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: end: stack for UAT PackagingResults: Error: Unknown Cook Failure PackagingResults: Error: [Compiler] In use pin <Unnamed> no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_interactiveSpruceForest/UE4_Mannequin/ThirdPersonCharacter.ThirdPersonCharacter PackagingResults: Error: [Compiler] Could not find a function named "ResetOrientationAndPosition" in 'ThirdPersonCharacter'. PackagingResults: Error: [Compiler] COMPILER ERROR: failed building connection with 'BP First Person Character Object Reference is not compatible with Self Object Reference.' at Interact from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter PackagingResults: Error: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None from Source: /Game/MyStuff/Character/BP_FirstPersonCha.BP_FirstPersonCharacter PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50] PackagingResults: Error: Duplicated actor descriptor guid '897B6C2EE8F4DCA3115AED819BBA90A2' detected: BP_FirstPersonCharacter_C PackagingResults: Error: [Callstack] 0x00007ffe80c87aeb UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::RegisterClassDescriptor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:445] PackagingResults: Error: [Callstack] 0x00007ffe80c1c1a8 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs’::2'::<lambda_10>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:343] PackagingResults: Error: [Callstack] 0x00007ffe80c85d5f UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDescs() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:307] PackagingResults: Error: [Callstack] 0x00007ffe80c84b2d UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::PrefetchClassDesc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:426] PackagingResults: Error: [Callstack] 0x00007ffe80c80070 UnrealEditor-Engine.dll!FWorldPartitionClassDescRegistry::OnObjectPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionClassDescRegistry.cpp:496] PackagingResults: Error: [Callstack] 0x00007ffe80c57f4d UnrealEditor-Engine.dll!TBaseRawMethodDelegateInstance<0,FWorldPartitionClassDescRegistry,void __cdecl(UObject *,FObjectPreSaveContext),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535] PackagingResults: Error: [Callstack] 0x00007ffe9498e403 UnrealEditor-CoreUObject.dll!UObject::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1404] PackagingResults: Error: [Callstack] 0x00007ffe7ee11437 UnrealEditor-Engine.dll!UBlueprint::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:385] PackagingResults: Error: [Callstack] 0x00007ffe94aae0b1 UnrealEditor-CoreUObject.dll!UE::SavePackageUtilities::CallPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:656] PackagingResults: Error: [Callstack] 0x00007ffe94a71524 UnrealEditor-CoreUObject.dll!anonymous namespace’::RoutePresave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:278]
PackagingResults: Error: [Callstack] 0x00007ffe94a71cdb UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3062]
PackagingResults: Error: [Callstack] 0x00007ffe94a721c9 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe8ae1e30e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
PackagingResults: Error: [Callstack] 0x00007ffe8aba61a1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5808]
PackagingResults: Error: [Callstack] 0x00007ffe8ab890ce UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4455]
PackagingResults: Error: [Callstack] 0x00007ffe8abb295a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffe8abb1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
PackagingResults: Error: [Callstack] 0x00007ffe8a89fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
PackagingResults: Error: [Callstack] 0x00007ffe8a85f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
PackagingResults: Error: [Callstack] 0x00007ffe8a87dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
PackagingResults: Error: [Callstack] 0x00007ff724ea733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
PackagingResults: Error: [Callstack] 0x00007ff724e9cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
PackagingResults: Error: [Callstack] 0x00007ff724e9d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff724ea0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff724eb6984 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff724eb8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007fff137c257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure

Hey there @Nightwolf483! Welcome to the community! In larger call stacks like this, it’s often best to start at the first line, as we can assume this is where the error began.

PackagingResults: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_interactiveSpruceForest/UE4_Mannequin/ThirdPersonCharacter.ThirdPersonCharacter
Do you have a “Reset Orientation and Position” custom node in your ThirdPersonCharacter class? If so, you may need to right click all instances of it and refresh them from the context menu, or manually break the In Use pin connection.

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Thats the thing it plays fine has no in editor compile errors and even plays in standalone just fine

i deleted the first person character at some point and copied one from a backup into the project
i think i royally confused the redirectors

but to directly answer your question none of the bp nodes have an error or anything, only when packaging ill send some screenshots here in a few minutes if it helps

Def the redirectors… you asked about 3rd person and it mentions 3rd person but its infact a first person game and hasent been a 3rd for a long time

Wasen’t very far into that project anyway decided to just nuke it and restart and improve my system of making sure it works at every stage sinice the errors aren’t very helpful if you dont speak overflow, i’d love if i could just click the error and it showed me where it thinks its gone wrong

or if its a broken pointer what do i want to point to instead lol

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