Compiling Error: UE [4-26 ]

I’m using visual studio 2022 and 4.26 from github desktop. It won’t build datasmith.
“DatasmithSDK.vcxproj” – FAILED.

Here’s my build output:

Build started…
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
3>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
4>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------
5>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
6>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
7>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
8>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------
9>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
10>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
11>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
12>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
2>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
2>Target is up to date
2>Total execution time: 1.03 seconds
3>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
3>Target is up to date
3>Total execution time: 1.88 seconds
13>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------
13>Project not selected to build for this solution configuration
14>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
15>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------
4>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
4>Target is up to date
4>Total execution time: 3.01 seconds
16>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
5>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
5>Target is up to date
5>Total execution time: 3.75 seconds
17>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
6>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
6>Target is up to date
6>Total execution time: 4.12 seconds
18>------ Skipped Build: Project: UnrealAtoS, Configuration: Invalid Win32 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Build: Project: UE4EditorServices, Configuration: Invalid Win32 ------
19>Project not selected to build for this solution configuration
20>------ Skipped Build: Project: DsymExporter, Configuration: Invalid Win32 ------
20>Project not selected to build for this solution configuration
9>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
21>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------
9>Target is up to date
9>Total execution time: 4.74 seconds
22>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------
7>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
7>Target is up to date
7>Total execution time: 4.87 seconds
23>------ Skipped Build: Project: DatasmithSketchUp2020, Configuration: Development_Program x64 ------
23>Project not selected to build for this solution configuration
24>------ Skipped Build: Project: DatasmithSketchUp2019, Configuration: Development_Program x64 ------
24>Project not selected to build for this solution configuration
8>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
25>------ Skipped Build: Project: DatasmithSketchUp2018, Configuration: Development_Program x64 ------
25>Project not selected to build for this solution configuration
26>------ Skipped Build: Project: DatasmithSketchUp2017, Configuration: Development_Program x64 ------
26>Project not selected to build for this solution configuration
27>------ Build started: Project: DatasmithSDK, Configuration: Development_Program x64 ------
8>Target is up to date
8>Total execution time: 5.34 seconds
28>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------
28>Project not selected to build for this solution configuration
29>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------
29>Project not selected to build for this solution configuration
30>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------
30>Project not selected to build for this solution configuration
31>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------
31>Project not selected to build for this solution configuration
32>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------
32>Project not selected to build for this solution configuration
33>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------
33>Project not selected to build for this solution configuration
34>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------
34>Project not selected to build for this solution configuration
35>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------
35>Project not selected to build for this solution configuration
36>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------
36>Project not selected to build for this solution configuration
37>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------
37>Project not selected to build for this solution configuration
12>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
38>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------
38>Project not selected to build for this solution configuration
39>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------
39>Project not selected to build for this solution configuration
40>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------
40>Project not selected to build for this solution configuration
41>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------
41>Project not selected to build for this solution configuration
42>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------
12>Target is up to date
12>Total execution time: 5.49 seconds
43>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------
10>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
10>Target is up to date
10>Total execution time: 6.23 seconds
44>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
1>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
1>Targets are up to date
1>Total execution time: 9.46 seconds
45>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
11>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
11>Target is up to date
11>Total execution time: 9.48 seconds
46>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
16>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
16>Target is up to date
16>Total execution time: 10.07 seconds
47>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------
14>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
14>Target is up to date
14>Total execution time: 10.37 seconds
15>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
15>Target is up to date
15>Total execution time: 10.62 seconds
17>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
17>Target is up to date
17>Total execution time: 11.07 seconds
21>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
21>Target is up to date
21>Total execution time: 10.91 seconds
22>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
22>Target is up to date
22>Total execution time: 11.02 seconds
27>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
27>Building DatasmithSDK…
27>Using Visual Studio 2019 14.30.30709 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
27>Building 1 action with 12 processes…
27> [1/1] Executing post build script (PostBuild-1.bat)
27> Copying H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation*.* to H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Binaries\Win64\DatasmithSDK\Documentation
27> Invalid number of parameters
27> Copying H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Source\Runtime\Datasmith\DatasmithCore\Public*.h to H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Binaries\Win64\DatasmithSDK\Public
27> Invalid number of parameters
27> Copying H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Source\Runtime\Datasmith\DirectLink\Public*.h to H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Binaries\Win64\DatasmithSDK\Public
27> Invalid number of parameters
27> Copying H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Source\Developer\Datasmith\DatasmithExporter\Public*.h to H:\Work\Unreal Engine Projects\UnrealEngine\Engine\Binaries\Win64\DatasmithSDK\Public
27> Invalid number of parameters
27>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat DatasmithSDK Win64 Development -WaitMutex -FromMsBuild” exited with code 6.
27>Done building project “DatasmithSDK.vcxproj” – FAILED.
42>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
42>Target is up to date
42>Total execution time: 11.49 seconds
43>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
43>Target is up to date
43>Total execution time: 11.62 seconds
44>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
44>Target is up to date
44>Total execution time: 11.41 seconds
45>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
45>Target is up to date
45>Total execution time: 8.59 seconds
46>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
46>Target is up to date
46>Total execution time: 8.45 seconds
47>Using ‘git status’ to determine working set for adaptive non-unity build (H:\Work\Unreal Engine Projects\UnrealEngine).
47>Target is up to date
47>Total execution time: 8.23 seconds
========== Build: 24 succeeded, 1 failed, 25 up-to-date, 22 skipped ==========