Ok, still no luck I’m afraid. Steps are as follows (after setting up UE4 directory for the first time, and already having VS and tadp-2.0r8-windows.exe installed):
- Run setup.bat
- Run GenerateProjectFiles.bat.
- Open UE4.sln from the root of the install folder.
- Once VS has loaded, switch to Development Editor, Win64. Right-click on Engine → UE4 in the UE4 solution and choose rebuild.
- Wait ages for that to finish. End of build reports success, no errors.
- Switch configuration to Development, leaving it on Win64. Right-click on the Engine → UE4 again in the UE4 solution and choose rebuild.
- Wait ages for that to finish too. End of build reports success, no errors.
- Leave configuration on Development, switch to Android. Rightclick on Engine → UE4 again and choose rebuild. Same old error (wchar.h not found)
- Just in case the code error is a red herring, I switched back to Development editor, Win64 and ran the editor from visual studio. Once the editor opened, I browsed to the Tappy Chicken project, opened it and tried to package it (ETC1) again. Still fails.
Back in visual studio I rebuilt Development Android. Just to confirm I’m not going crazy, here’s what the environment looks like for me:
Upon finished, 1 project failed to compile. Tried Tappy Chicken again. Yup, you guessed it - still not working.