Alright, so I have an issue with my game not compiling due to the files not being in the standard directory. What happened was that I made the original game file in the root folder and then cloned it into dropbox so the team could work via DB and now it won’t compile.
I’ve seen others with a similar problem, but I can’t get their solution to work, which is this:
-Create Game.uprojectdirs textfile in the root of your project folder (e.g. /UnrealEngine/MyGame/)
-Right click MyGame.uproject, and select “Generate Visual Studio Projects” context option
-Open updated solution file
-Profit
The DB version of the game has the old targets from the original game, but I can’t get it to create new ones. I’m trying to move the game over to a new engine build and this is stopping me dead in my tracks. How do I fix this?