I’m getting a constant compiler error saying “Could not find definition for module ‘KitBash3dUsdTools’, (referenced via default plugins → Cargo.uplugin)”
I’ve added the name range to the Target.cs files which is something someone suggested as well
The full build output is this
I’m honestly getting a little desperate, I don’t know what else to do. I’ve been at it for four hours
Thank you all!
Hey there @gabriellcarpes! I don’t believe you need the Cargo plugin to be built with the game. Here’s a support page from KitBash’s documentation explaining how to disable it.
However if this is a compilation issue in a script the plugin installs interfering with the general project C++ compilation, you may need to verify the Cargo plugin’s installation.
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