Still not working, here’s what I tried from your post:
- Tried making sure the Windows SDK is the exact same (it was one version off)
- The toolchain is one small version off, but I don’t think I can change that (and I doubt it’d change anything) 14.38.33145 vs 14.38.33144.
- I have the same generated files as my colleagues
- I didn’t quite understand how to compile the file alone
- I tried changing the build configurations, disabling everything brings other compiler issues: `Compiler is out of heap space`. Disabling only some of them (tried several configurations) doesn’t change the default issue.
- Tried installing a separate version of UE 5.5 in case it would install some missing components, the test c++ project worked fine but it didn’t fix my issue.
As an additional information: the internal compiler error doesn’t always occur on the same files, I’ve had it happen on `Misc\Optional.h`, `DelegateInstancesImpl.h`, `SceneCulling.cpp`, … Nothing that would indicate that something in those specific file could be causing the issue.
I’m at a loss… I also think it’s likely to be a local issue, but have no idea on where to look to find a fix.