if I compile the 4.5.1 editor-branch manually, I am experiencing strange mousepointer behavior if selecting or double-clicking properties in the detaills-panel.
The mousepointer goes then to the top-left of the editor-window .
This does not happen with all properties, but with most of them.
The windows-system-menu is also dropping down, if the property is double-clicked (which seems to be a mistake which automatically happens after the pointer moved to the wrong position after the first press)
This does not happen with the location- or scaling-properties and not with the precompiled engine at all.
What could I have done possibly wrong ? I am using Visual Studio 2013 with latest patches & Windows 7 64bit and followed all instructions.
I did a debug of the issue with a 4.5.1-release debug build and found out that the origin of this issue is due to the handling of SSpinBox::CachedMousePosition
This issue has been fixed in the commit : 574f60147530dd4edaa4824a404932963615123b (17/10/2014)
I hope this gets released soon. I’m going crazy. I’m doing a lot of work on monitor 3, but it keeps snapping to monitor 1. I am using all 3 monitors though.
As a workaround i used my Wacom Tablet which sets the Mouse Pointer always to the same position on the screen. Maybe this can be of help for some people
Is it in any way possible to manually add this to my client?
And why does this appear to happen on my work desktop, but not on my game desktop? Resolutions of both screens are the same. The only difference is that the work desktop (where this problem keeps happening) has the second monitor on the left, instead of the right.
Please try downloading and installing the 4.6 Preview version of the engine. Open it, then open a copy of your project (keeping a 4.5.1 compatible version unchanged.) If the issue still persists, please let us know by posting to this thread.