Compiled 2 same names, project died

Hello.
In c++ code, i created default subobject particle “launch blast”, then ctrl+c+v this but forgot to change “launch blast” to “impact blast”… after compiling, project died and i cant open it anymore…
I think this error cause what i described above because in log i have this:

[2017.07.12-16.40.05:424] 0]LogWindows:Error: === Critical error: ===
[2017.07.12-16.40.05:424] 0]LogWindows:Error:
[2017.07.12-16.40.05:424] 0]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3615]
[2017.07.12-16.40.05:424] 0]LogWindows:Error: Default subobject ParticleSystemComponent Launch Blast already exists for Projectile /Script/BattleTanks.Default__Projectile.

I changed name in cpp file manually but its not working, i think it need to be compiled(?) but i cannot compile because i cant generate SLN file… before i tried to delete intermediate and vs + some others folders and regenerate them again but it didnt helped… so then i found this where might be problem but now i cannot generate SLN file… could someone give me a tip how to revive dead project like this?
Thanks for any suggestions.

If it is a c++ project, you can right click on the .uproject file and generate the visual studio project files.

Thank you for response. Of course, i tried it before :slight_smile: im dumb however i SOLVED this -** i was not logged on PC as ADMIN**…
I hope this “same-name” protection will be added in future… but anyway good guy LOG saved me so many hours figuring out where can mistake be.