2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/NvClothSupport.cpp:128: error: undefined reference to ‘nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:35: error: undefined reference to ‘NvClothCreateFactoryCPU()’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:36: error: undefined reference to ‘NvClothCreateMeshQuadifier()’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/NvClothSupport.cpp:128: error: undefined reference to ‘nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:50: error: undefined reference to ‘NvClothDestroyFactory(nv::cloth::Factory*)’
2> H:/EngineSource/Engine/Source/Runtime/ClothingSystemRuntime/Private/ClothingSimulationNv.cpp:141: error: undefined reference to ‘NvClothCookFabricFromMesh(nv::cloth::Factory*, nv::cloth::ClothMeshDesc const&, physx::PxVec3 const&, physx::shdfnd::Array*, bool)’
2> ThirdParty/PhysX/NvCloth/include\NvCloth/Allocator.h:64: error: undefined reference to ‘GetNvClothAllocator()’
And the NVCloth.Build.cs does not support compile in android platform.
Can you help me to add supporting android platform in NVCloth.Build.cs?