I have created a plug-in Blueprint Function Library in C++.
If I update the code (parameters name for instance) in visual studio code and I compile from UE : the update is not taken into account in the blueprint which uses this function (refresh nodes do nothing).
If I close UE , delete binaries folder and relaunch UE ( UE re-compile automatically ) I can see my update when i open the blueprint using this function !
Do you know how to avoid this painful way of working ?