Compile not reflecting module changes

I have editor module, and if I make any changes to it, then click ‘Build’ inside visual studio, or ‘Compile’ inside UE, nothing updates, i.e. UnrealBuildTool reports no changes. Is that expected behaviour? The only thing helps, is doing ‘rebuild’ inside VS, but this actually builds whole UE engine for me too (as I am building from source) and takes huge amount of time =( Can this be avoided?

That’s not expected behavior, it should compile changes in the editor module aswell. Maybe post your build.cs and target.cs files?