Compile Not Reflecting Module Changes - UE5.3

Greetings, I have faced a problem that I do not know what is causing it to happen. So, my project is named Project K and I tried to create a module called DeepAI. I have created a folder named “DeepAI” under source folder, along with DeepAI.Build.cs, DeepAI.h, and DeepAI.cpp (followed the UE documentation). I’ve also made sure that I added the ExtraModuleNames.Add(“DeepAI”) in both ProjectK.Target.cs and ProjectKEditor.Target.cs. Next, I created a c++ actor named OverlayTile, in which the .cpp is in DeepAI/Private and the .h in DeepAI/Public. However, no matter how I modify the codes, the compile does not reflect the changes in the UE editor. Can anyone help?

Screenshot 2023-09-19 113111
DeepAI.cpp


ProjectK.Build.cs


DeepAI.Build.cs

Screenshot 2023-09-19 113334
ProjectK.Target.cs


A simple test code to show debug message on screen for the OverlayTile.cs