Compile Fail from UEEditor even with small modification in the function on Mac OSX

I am aware that making class level modifications like adding class etc is not compilable directly from the UEEditor but when i make small changes like different value to the variable, the compiling fails in UEEditor compile. Log shows most like lack of files or incorrect file paths:
Info clang: error: no such file or directory: ‘/Users/bahonurn/UnrealEngine/Engine/Binaries/Mac/UE4Editor-Core-Mac-Debug.dylib’
Info clang: error: no such file or directory: ‘/Users/bahonurn/UnrealEngine/Engine/Binaries/Mac/UE4Editor-CoreUObject-Mac-Debug.dylib’
Info clang: error: no such file or directory: ‘/Users/bahonurn/UnrealEngine/Engine/Binaries/Mac/UE4Editor-Engine-Mac-Debug.dylib’
Info clang: error: no such file or directory: ‘/Users/bahonurn/UnrealEngine/Engine/Binaries/Mac/UE4Editor-InputCore-Mac-Debug.dylib’
Info ERROR: UBT ERROR: Failed to produce item: /Users/bahonurn/Documents/Unreal Projects/Pizza/Binaries/Mac/UE4Editor-Pizza-1948-Mac-Debug.dylib
Info -------- End Detailed Actions Stats -----------------------------------------------------------