Setting up a new work PC with a clean install of everything and trying to get things working with only VS2022. It looks like its having trouble with some engine includes.
I’m pretty certain I have all of the necessary and recommended packages installed with VS. Generated project files with -2022 in the command line.
Anyone seen similar errors or have any ideas what I can try? Really want to avoid installing 2019 if possible.
Thanks
1>Using Visual Studio 2022 14.32.31332 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.32.31326) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 245 actions with 20 processes...
1> [1/245] Module.LocalizationDashboard.cpp
1>C:/Projects/UE4/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.cpp(74): error C2039: 'FModuleManager': is not a member of 'SLocalizationDashboard'
1> C:/Projects/UE4/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.cpp(29): note: see declaration of 'SLocalizationDashboard'
1>C:/Projects/UE4/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.cpp(74): error C2530: 'PropertyModule': references must be initialized
1> [2/245] Module.AutomationWindow.cpp
1>C:/Projects/UE4/Engine/Source/Developer/AutomationWindow/Private/SAutomationTestItem.cpp(70): error C2039: 'FModuleManager': is not a member of 'SAutomationTestItem'
1> C:\Projects\UE4\Engine\Source\Developer\AutomationWindow\Private\SAutomationTestItem.h(22): note: see declaration of 'SAutomationTestItem'
1>C:/Projects/UE4/Engine/Source/Developer/AutomationWindow/Private/SAutomationTestItem.cpp(70): error C2530: 'AssetRegistryModule': references must be initialized
1> [3/245] Module.SkeletalMeshEditor.cpp
1>C:/Projects/UE4/Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditor.cpp(542): error C2039: 'FModuleManager': is not a member of 'FSkeletalMeshEditor'
1> C:\Projects\UE4\Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEditor.h(46): note: see declaration of 'FSkeletalMeshEditor'
1>C:/Projects/UE4/Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditor.cpp(542): error C2530: 'PersonaModule': references must be initialized