Compile error

Hey everyone,
I have been having this compile error which I have been unable to fix after many Google searches.
The error is as follows:

Running E:/Program Files/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/[My-User]/Documents/Code/[Project Root Dir]/[Project]/[Project].uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for [Project]Editor (no existing makefile)
@progress push 5%
Parsing headers for [Project]Editor
  Running UnrealHeaderTool "D:\[My-User]\Documents\Code\[Project Root Dir]\[Project]\[Project].uproject" "D:\[My-User]\Documents\Code\[Project Root Dir]\[Project]\Intermediate\Build\Win64\[Project]Editor\Development\[Project]Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for [Project]Editor in 8.2032876 seconds
@progress pop
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
          at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
          at UnrealBuildTool.XGE.ExecuteTaskFile(String TaskFilePath, DataReceivedEventHandler OutputEventHandler, Int32 ActionCount) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\XGE.cs:line 493

This project is a C++ Basic Code project.

If there is any more information that would be helpful I am happy to provide it.

Also seeing this issue. Bueller?

Post-Bump

I figured out the issue. It didn’t like using UE 4.22.3 for some reason…

I figured out the issue. It didn’t like using UE 4.22.3 for some reason…

hi bro,
how can you solve the issue ,let me guess,shutdown the antivirus software or change win sys settings?