I’m getting an unexpected and project ending compile error when trying to compile all my Blueprint Classes. These files have not been changed, they were successfully built and packaged less than 24 hours ago.
This is all the information I have… please help!
MachineId:9490C48749D7E2C99E3CA4B1ADF60F20
EpicAccountId:
Stack overflow - code c00000fd (first/second chance not available)
UE4Editor_CoreUObject!UObject::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:892]
UE4Editor_CoreUObject!UField::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:147]
UE4Editor_CoreUObject!UProperty::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:337]
UE4Editor_CoreUObject!FArchiveReplaceObjectRefBase::SerializeObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:198]
UE4Editor_UnrealEd!FArchiveReplaceObjectRef<UObject>::operator<<() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\serialization\archiveuobject.h:1155]
UE4Editor_CoreUObject!UField::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:148]
UE4Editor_CoreUObject!UProperty::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:337]
UE4Editor_CoreUObject!FArchiveReplaceObjectRefBase::SerializeObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:198]
UE4Editor_UnrealEd!FArchiveReplaceObjectRef<UObject>::operator<<() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\serialization\archiveuobject.h:1155]
UE4Editor_CoreUObject!UField::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:148]
UE4Editor_CoreUObject!UProperty::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:337]
UE4Editor_CoreUObject!FArchiveReplaceObjectRefBase::SerializeObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:198]
UE4Editor_UnrealEd!FArchiveReplaceObjectRef<UObject>::operator<<() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\serialization\archiveuobject.h:1155]
UE4Editor_CoreUObject!UField::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:148]
UE4Editor_CoreUObject!UProperty::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:337]
UE4Editor_CoreUObject!FArchiveReplaceObjectRefBase::SerializeObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:198]
UE4Editor_UnrealEd!FArchiveReplaceObjectRef<UObject>::operator<<() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\serialization\archiveuobject.h:1155]
UE4Editor_CoreUObject!UField::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:148]…