I’m trying to compile UnrealEngine-dev-magicleap-mlsdk-0.20.0 (For Magic Leap) on MacOS.
I’m running a MacBook Pro 15" (2017) running MacOS Majave v10.14.4 (18E226). Xcode version 10.2 (10E125).
The following environment variables have been added to my bash profile:
export MLSDK="/Users/james/MagicLeap/mlsdk/v0.20.0" export PATH="/Users/james/MagicLeap/mlsdk/v0.20.0/tools/mldb:$PATH"
Following the readme file, I ran the Setup.command and the GenerateProjectFiles.command files. I then opened up the project in Xcode, selected the shaderCompileWorker and tried to build it, but got the following errors:
"Local variable 'Result' will be copied despite being returned by name" - CodeGenerator.cpp - line 2593 "Local variable 'Out' will be copied despite being returned by name" - UnrealSourceFile.cpp - line
Any ideas how to sort this??