Hi, packaging for android astc(oculus quest) I’m having a compile error when I include OnlineSubsystemGooglePlay
> Task :app:compileDebugJavaWithJavac FAILED
The following annotation processors are not incremental: compiler-1.1.1.jar (android.arch.lifecycle:compiler:1.1.1).
Make sure all annotation processors are incremental to improve your build speed.
^
Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3231: error: package GoogleApiClient does not exist
GoogleApiClient.Builder gbuilder = new GoogleApiClient.Builder(this);
^
Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3234: error: cannot find symbol
gbuilder.addApiIfAvailable(Games.API, Games.SCOPE_GAMES);
^
symbol: variable Games
location: class GameActivity
Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3234: error: cannot find symbol
gbuilder.addApiIfAvailable(Games.API, Games.SCOPE_GAMES);
^
symbol: variable Games
location: class GameActivity
Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3235: error: cannot find symbol
googleClient = gbuilder.build();
^
symbol: variable googleClient
location: class GameActivity
Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3241: error: cannot find symbol
Log.debug("googleClient is " + ((googleClient == null) ? "disabled" : "valid"));
^
symbol: variable googleClient
location: class GameActivity
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
6 errors