No idea why this is happening. I tried adding the “AIModule” to ExtraModuleNames in my *.Target.cs files to no avail. What’s wrong here? The specific error occurs when I do the CreateDefaultSubobject line in cpp file.
My code- RPGCharacterBase.h:
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "Perception/PawnSensingComponent.h"
#include "RPGCharacterBase.generated.h"
UCLASS()
class RPG_API ARPGCharacterBase : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ARPGCharacterBase();
UPROPERTY(EditDefaultsOnly)
UPawnSensingComponent* PawnSenses;
};
.cpp file
#include "RPGCharacterBase.h"
// Sets default values
ARPGCharacterBase::ARPGCharacterBase()
{
PawnSenses = CreateDefaultSubobject<UPawnSensingComponent>(TEXT("PawnSensing"));
}
Exact error is:
RPGCharacterBase.cpp.obj : error
LNK2019: unresolved external symbol
“__declspec(dllimport) private: static
class UClass * __cdecl
UPawnSensingComponent::GetPrivateStaticClass(void)”
(_imp?GetPrivateStaticClass@UPawnSensingComponent@@CAPEAVUClass@@anonymous_user_9674a66c)
referenced in function “public:
__cdecl ARPGCharacterBase::ARPGCharacterBase(void)”
(??0ARPGCharacterBase@@QEAA@XZ)
2>RPGCharacterBase.gen.cpp.obj : error
LNK2019: unresolved external symbol
“__declspec(dllimport) class UClass *
__cdecl Z_Construct_UClass_UPawnSensingComponent_NoRegister(void)”
(_imp?Z_Construct_UClass_UPawnSensingComponent_NoRegister@@YAPEAVUClass@@anonymous_user_9674a66c)
referenced in function “void __cdecl
`dynamic initializer for ‘public:
static struct
UE4CodeGen_Private::FObjectPropertyParams
const
Z_Construct_UClass_ARPGCharacterBase_Statics::NewProp_PawnSenses’'(void)”
(??__E?NewProp_PawnSenses@Z_Construct_UClass_ARPGCharacterBase_Statics@@2UFObjectPropertyParams@UE4CodeGen_Private@@anonymous_user_31e84eb0@@YAXXZ)