Compile error for Shipping Build of 4.1

Cloned 4.1 HEAD engine source from Github, generated Xcode project, when compiled under Xcode 5.1 for Running the UE4Editor-Mac built successfully. Then I edited the scheme for Run UE4Editor’s Building Configuration from Debug to Shipping and the build failed with the following error:

BTW, what is the performance optimized build option ? Is that supposed to be the “Shipping” option ?


Compile Module.LevelEditor.1_of_3.cpp
Compile Module.LevelEditor.3_of_3.cpp
Compile Module.KismetCompiler.cpp
In file included from /Users/Source/Engine/Intermediate/Build/Mac/UE4Editor/Shipping/LevelEditor/Module.LevelEditor.2_of_3.cpp:18:
/Users/Source/Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp:2916:69: error: no member named ‘GetExecBind’ in ‘UPlayerInput’
FKeyBind Binding = TargetPlayer->PlayerController->PlayerInput->GetExecBind(TEXT(“ShowMouseCursor”));
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
1 error generated.
Link UE4Editor-NewsFeed-Mac-Shipping.dylib
Link UE4Editor-StatsViewer-Mac-Shipping.dylib
Link UE4Editor-DeviceProfileServices-Mac-Shipping.dylib
Compile Module.BlueprintGraph.3_of_4.cpp