This error doesn’t actually break compilation, seems to just be an intellisense issue, however if I add #include “Components/StaticMeshComponent.h” the error dissapears.
Does the unreal tutorial just miss out the instruction to add the include? Or can I configure my VS in such a way where intellisense won’t error for this?
theres a header you have to include in the .cpp. they havent updated the walkthrough in a long time i guess because i am getting errors left and right when i am trying to follow along.
Anyhow the one for that specific error is “UObject/Components/StaticMeshComponent.h”