Compile error engine

fatal error LNK1120

bool __cdecl PreprocessShaderFile(class FString &,class TArray &,class FString const &)" (?PreprocessShaderFile@@YA_NAEAVFString@@AEAV?$TArray@UFShaderCompilerError@@VFDefaultAllocator@@@@AEBV1@@Z)

I’m getting this as well - were you able to find the reason for the link error?

Hey all,

We are currently at 4.9.1 and would like to know if you are you still experiencing this issue in a more recent version of the engine?

If so, would you mind providing some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end?

Please do not hesitate to ask questions or post any new comments in regards to the issue.

Thank you,

I’m not getting this error at this point. To much time has passed - I cannot remember how it was resolved.