Maybe we will need to compare USkeletalMeshComponent and USkinnedMeshComponent versions to see what they decided to change from 4.10 to 4.11, something should be cleaning (.Empty( )) the array and causing the error.
Is this an error that you get when compiling your project or an assert that gets hit when you try to launch the project? If it’s the first, could you post the output log? If it’s when you open the project and get an assert, could you provide the callstack?
Thank you for that information Chicolinohehe. Would it be possible for you to provide the project, or separate test project, that reproduces the issue? I haven’t had any luck reproducing it thus far which hinders being able to continue looking into the problem.
We haven’t heard from you in a while, Chicolinohehe. Are you still experiencing this issue? If so, is it possible for you to provide a project so that I can have a reproduction case for the issue? In the meantime, I’ll be marking this issue as resolved for tracking purposes.