When in Visual Studio, I can choose for the Development compilation target, without the Editor, but when I do this I get an error about missing cooked content files. I’ve googled around and got solutions like these:
But their answer is to simply use the Editor build, which is exactly what I’m trying to avoid.
If I google cooking content I get this page in the documentation:
But I can’t get this command to work, it tells me:
“Failed to open descriptor file 'F://Program Files/Unreal Engine/4.7/Game/Game.uproject”
Obviously that file does not exist, but why is it searching there instead of in my current directory? The documentation says nothing about how to setup the environment for invoking the UE4Editor.exe command. I had to figure out where it was myself.
Perhaps I’m going at this the wrong way. I’m getting so frustrated with constantly having to deal with the editor, I just want to hit F5 and launch my game.