I need you to know if I can compile a game client without start the unreal editor directly into Visual Studio, I compile an editor with the engine source and I compile a server game. I explain what is the problem, we got a dedicated server that can’t launch unreal editor because feature level of DirectX11 under level 10, but we want to compile all on this to share it fast, so there is a possibility to compile a standalone version of the game without launch editor ?
Thank for answer, I already did that and this compile a game client or server, but there is the .uproject, what I want to build is “release” version for player, I don’t think I will send this to client with the project, so there is a better way to compile a release version ?
Edit: To precise more, what I want is to build a client without editor with PAK content, not .uasset
Ok I was in wrong it’s ok to don’t have .pak file, now I just have a last question, the .uasset generate with Unreal Frontend are protected or crypt maybe ? Does anyone can use it into there project ?