I am currently working on a school project and when trying to change the mesh of the unit I noticed the grid system literally stops working.
Like I said in the title, if I do anything in the Unit blueprint (Any other blueprint doesn’t give a ■■■■), my entire system stops working. I have shown how you can change anything in the editor and it will work, but if you do the same thing in the blueprint (It doesn’t even need to be a change, you can just compile) everything breaks. Idk what to do, Idk what causes this breakage, and it makes no ■■■■ sense to me.Has anyone encountered this issue before? or do you know how to solve it?
Thank you in advance.
(I am using UE 5.1)
It’s something to do with your code, I’m afraid.
I can’t really say what, as I can’t see it properly. But doing this kind of thing on tick is not a good idea.
I can see delay nodes resetting a DoOnce in there. The moment the delay node is seen ( on tick ), the system drops the code until the next tick, so it doesn’t really haven’t the effect you’re looking for.
Thank you for the feedback, I will try to fix it, this is mostly a rough prototype, like it’s 1/10 done, so things being on tick is just my replacement until I implement a way to invoke those parts.
And yes I did find the issue within my code, it was not a bug, but a missing link between 2 nodes. (Still I find it weird that it worked fine before compiling that particular blueprint [For context, the missing link was in an entirely different blueprint, not even referenced in the affected blueprint])