Hey guys, i’m trynig to package my recently-converted project (from 4.26 to 5.3) and I’m unable to do it. The error logs doesn’t seem to help at all and I’m on the dark here on what could be the problem.
The end output log always shows an exception below:
[94/103] Resource Default.rc2
[95/103] Compile [x64] LowEntryByteDataReader.gen.cpp
[96/103] Compile [x64] ELowEntryExtendedStandardLibrary0to9.gen.cpp
[97/103] Compile [x64] LowEntryLatentActionInteger.cpp
[98/103] Compile [x64] LowEntryLong.gen.cpp
[99/103] Compile [x64] KalyskahGameInstance.gen.cpp
[100/103] Compile [x64] LowEntryBitDataEntry.gen.cpp
[101/103] Compile [x64] LowEntryByteDataWriter.cpp
Total time in Parallel executor: 63.57 seconds
Total execution time: 110.49 seconds
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in H:\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in H:\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in H:\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in H:\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in H:\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 218 changed files of 218 requested writes.