Compilation of Mobile DLC blocked at the end of the UAT post launch cleanup

Hello,

For a while now (even since I upgraded to UE4.27), my mobile DLC compilation is not finished.
It turns out that the compilation loops at the end of the post-launch UAT cleanup.
Do you have any idea? An axis to explore? :pray:

  [2022.10.28-23.47.04:318][  0]| Cloud Enumeration: Unique Window Sizes:   1
  [2022.10.28-23.47.04:318][  0]| Build Stream: Open Time:                  0 ms
  [2022.10.28-23.47.04:318][  0]| Build Stream: Read Time:                  6 ms
  [2022.10.28-23.47.04:318][  0]| Build Stream: Hash Time:                  150 ms
  [2022.10.28-23.47.04:318][  0]| Build Stream: Enqueue Time:               2 ms
  [2022.10.28-23.47.04:318][  0]| Build Stream: Data Access Speed:          7.023 GB/s, 6.54 GiB/s
  [2022.10.28-23.47.04:318][  0]| Build Stream: Potential Throughput:       286.124 MB/s, 272.869 MiB/s
  [2022.10.28-23.47.04:319][  0]| Build Stream: Total Data Read:            44.986 MB, 42.901 MiB
  [2022.10.28-23.47.04:319][  0]| Scanner: Created Scanners:                2
  [2022.10.28-23.47.04:319][  0]| Scanner: Running Scanners:                0
  [2022.10.28-23.47.04:319][  0]| Scanner: Complete Scanners:               2
  [2022.10.28-23.47.04:319][  0]| Scanner: CPU Time:                        590 ms
  [2022.10.28-23.47.04:319][  0]| Scanner: Real Time:                       390 ms
  [2022.10.28-23.47.04:319][  0]| Scanner: Hash Collisions:                 0
  [2022.10.28-23.47.04:319][  0]| Scanner: Total Data:                      47.083 MB, 44.901 MiB
  [2022.10.28-23.47.04:319][  0]| Scanner: Skipped Data:                    40.894 MB, 39 MiB
  [2022.10.28-23.47.04:319][  0]| Scanner: Processing Speed:                120.463 MB/s, 114.882 MiB/s
  [2022.10.28-23.47.04:319][  0]\--------------------------------------------------
  [2022.10.28-23.47.04:319][  0]LogPatchGeneration: Created 1 chunks (946038 build bytes) (908234 compressed bytes)
  [2022.10.28-23.47.04:319][  0]LogPatchGeneration: Completed in 794 ms.
  [2022.10.28-23.47.04:321][  0]LogPatchGeneration: Saved manifest to /Android/HTTPchunks/Basics/Android_Multi/CloudDir/MyProject_MyProjectBasics.manifest.
  [2022.10.28-23.47.04:321][  0]LogCore: Engine exit requested (reason: BuildPatchToolMain Exiting)

My DLC compilation settings:



UP