Hello,
For a while now (even since I upgraded to UE4.27), my mobile DLC compilation is not finished.
It turns out that the compilation loops at the end of the post-launch UAT cleanup.
Do you have any idea? An axis to explore?
[2022.10.28-23.47.04:318][ 0]| Cloud Enumeration: Unique Window Sizes: 1
[2022.10.28-23.47.04:318][ 0]| Build Stream: Open Time: 0 ms
[2022.10.28-23.47.04:318][ 0]| Build Stream: Read Time: 6 ms
[2022.10.28-23.47.04:318][ 0]| Build Stream: Hash Time: 150 ms
[2022.10.28-23.47.04:318][ 0]| Build Stream: Enqueue Time: 2 ms
[2022.10.28-23.47.04:318][ 0]| Build Stream: Data Access Speed: 7.023 GB/s, 6.54 GiB/s
[2022.10.28-23.47.04:318][ 0]| Build Stream: Potential Throughput: 286.124 MB/s, 272.869 MiB/s
[2022.10.28-23.47.04:319][ 0]| Build Stream: Total Data Read: 44.986 MB, 42.901 MiB
[2022.10.28-23.47.04:319][ 0]| Scanner: Created Scanners: 2
[2022.10.28-23.47.04:319][ 0]| Scanner: Running Scanners: 0
[2022.10.28-23.47.04:319][ 0]| Scanner: Complete Scanners: 2
[2022.10.28-23.47.04:319][ 0]| Scanner: CPU Time: 590 ms
[2022.10.28-23.47.04:319][ 0]| Scanner: Real Time: 390 ms
[2022.10.28-23.47.04:319][ 0]| Scanner: Hash Collisions: 0
[2022.10.28-23.47.04:319][ 0]| Scanner: Total Data: 47.083 MB, 44.901 MiB
[2022.10.28-23.47.04:319][ 0]| Scanner: Skipped Data: 40.894 MB, 39 MiB
[2022.10.28-23.47.04:319][ 0]| Scanner: Processing Speed: 120.463 MB/s, 114.882 MiB/s
[2022.10.28-23.47.04:319][ 0]\--------------------------------------------------
[2022.10.28-23.47.04:319][ 0]LogPatchGeneration: Created 1 chunks (946038 build bytes) (908234 compressed bytes)
[2022.10.28-23.47.04:319][ 0]LogPatchGeneration: Completed in 794 ms.
[2022.10.28-23.47.04:321][ 0]LogPatchGeneration: Saved manifest to /Android/HTTPchunks/Basics/Android_Multi/CloudDir/MyProject_MyProjectBasics.manifest.
[2022.10.28-23.47.04:321][ 0]LogCore: Engine exit requested (reason: BuildPatchToolMain Exiting)
My DLC compilation settings: