Why does it run successfully after compiling once, but when ESC exits and I click run again (not compiled), some events will not be executed, such as a glowing effect when the crosshair moves to the actor, which requires running after each click of compile to execute successfully. This makes me very distressed
It’s hard to help you with this without additional context, could you please provide screenshots/code for the relevant C++/BP logic that triggers these events (for example, detecting the crosshair over the character, spawning the effect, etc.)?
It’s extremely unlikely to be an engine issue though.
I made a very foolish mistake. There were two identical actors in the scene, so I deleted one and everything went back to normal
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