Compilation issue: no changes after compilation

Hello everyone! I’m using UE4.27 and Rider for UE 2021.2.1 for C++ project.
It looks like the same version of the project is running, regardless of the changes made. Compilation completes without any errors/problems but changes in code have no effect. I reverted to a very old commit, but the results are still the same. Also I’m tried to rebuild current project (in Advanced Build Actions) and do some obvious thing with restarting UE4/Rider, etc.
Removing all files from the list in .gitignore helps, but temporarily - the second and subsequent compilations do not work correctly, so you have to repeat this removal every time. What can I do with this?

Found a solution: when compiling, you need to check if DevelopmentEditor Win64 is selected (for some reason, it sometimes changed on its own).

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Yup, found this to be the same. Also deleting Intermediate and Binaries can help when changes don’t appear in BP after C++ changes. Then do Clean > Rebuild.