Compilation error: make: *** [UE4Editor] Error 137

Hello! I try compile UE4 on LMDE 2 Betsy and when Unreal Editor began compiling, I got following error:


bash "/home/hubert/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UnrealFrontend Linux Development  
Building UnrealFrontend...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Target is up to date
bash "/home/hubert/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development  
Building UE4Editor...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Performing full C++ include scan (no include cache file)
Performing 871 actions (1 in parallel)
[1/871] Compile Module.SlateCore.cpp
/home/hubert/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh: linia 16:  4216 Aborted            mono Engine/Binaries/DotNET/UnrealBuildTool.exe $*
Makefile:188: commands for object 'UE4Editor' failed
make: *** [UE4Editor] Error 137


I’ve newest mono environment and I’ve newest clang. What should I do to compile it?

Same problem on LinuxMint 19.1 Tessa 64bit
Linux kernel 4.15.0-51-generic x86_64
CPU core i5, RAM 4Gb

downloaded from git, checkout on branch 4.20

./Setup.sh and ./GenerateProjectFiles.sh performed successfully.

and make

came to

[2019.06.18-13.11.47:177] 0]LogCompile: Success: Parsed 53 line(s), 23 statement(s) in 0.01 secs.
[2019.06.18-13.11.47:179] 0]LogCompile: Preparsing 282 modules took 1.01 seconds
[2019.06.18-13.11.47:179] 0]LogCompile: Parsing took 7.09 seconds
[2019.06.18-13.11.47:180] 0]LogCompile: Code generation took 24.48 seconds
[2019.06.18-13.11.47:180] 0]LogCompile: ScriptPlugin overhead was 0.00 seconds
[2019.06.18-13.11.47:180] 0]LogCompile: Macroize time was 0.15 seconds
[2019.06.18-13.11.47:180] 0]LogExit: Preparing to exit.
[2019.06.18-13.11.47:239] 0]LogExit: Object subsystem successfully closed.
[2019.06.18-13.11.47:240] 0]LogExit: Exiting.
Reflection code generated for UE4Editor in 36,3248278 seconds
------- Build details --------
Using toolchain located at ‘/media/axel/578dade0-0d36-41d9-aea2-69a97a09cb40/0axelvai/ue/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu’.
Using clang (/media/axel/578dade0-0d36-41d9-aea2-69a97a09cb40/0axelvai/ue/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu/bin/clang++) version ‘5.0.0’ (string), 5 (major), 0 (minor), 0 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /media/axel/578dade0-0d36-41d9-aea2-69a97a09cb40/0axelvai/ue/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).

Performing 1592 actions (2 in parallel)
[2/1592] Compile SharedPCH.Engine.h
[1/1592] Compile SharedPCH.UnrealEd.h
/media/axel/578dade0-0d36-41d9-aea2-69a97a09cb40/0axelvai/ue/Engine/Build/BatchFiles/Linux/Build.sh: строка 19: 19368 Убито mono Engine/Binaries/DotNET/UnrealBuildTool.exe “$@”
Makefile:188: recipe for target ‘UE4Editor’ failed
make: *** [UE4Editor] Error 137

???

… system specs?