Hi,
Received an error when trying to select the Rebuild option for my unreal project. I had experienced some issues with UE in the past and just want to get a bit of clarity to my problems. I just performed a fresh install of windows 10 and am working on 4.10 in VS2015. Looked up the Error MSB3073 code 255, and came up with nothing concrete.
Output in question is here:
1>------ Rebuild All started: Project: <MyProject>, Configuration: Development_Editor x64 ------
1> \Epic was unexpected at this time.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(42,5): error MSB3073: The command ""E:\Program Files (x86)\Epic Games\4.10\Engine\Build\BatchFiles\Rebuild.bat" <Project>Editor Win64 Development "E:\Workspace\<Project>\<Project>.uproject" -rocket -waitmutex" exited with code 255.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
So in the past I’ve been having trouble deciding exactly how to develop on UE since I seem to have horrible luck and random issues every time I would like to start a project, the last occasion a few days ago a .dll file vanished and wouldn’t allow the project to be build or the editor to be brought up.
I’d like to know if there is something I am missing to compiling projects properly, is it supposed to be done in editor (Which works despite this error)? through VS debugger (Still works as well)? How should I go about Building/Rebuilding/Cleaning my solutions and how does it affect the project or if I should take some of these errors seriously since its VS and not the build and header tools (UBT/UHT)? I get that software is unstable sometimes and doesn’t work but I think I’m using UE incorrectly because it seems to be really unstable for my use.
I have used C++ and VS previously for regular or much simpler applications however for this I’m just having trouble understanding how to go about writing code in some projects.
NOTE: I should mention that I can build the project solution just not rebuild it, which I thought is significant since the UE docs page seems to indicate that is how you can compile your code.
Src:Compiling Game Projects | Unreal Engine Documentation
Thank you folks hope I can get an answer soon and that it is nothing
Cheers