Hello,
I have an issue where two montages that can overlap depending on player input and when that happens the notifies inside the montages all still fire. Normally that’s fine, but I’m using notifies to turn IK on an off. Since the timing of the IK on/offs aren’t exactly the same, the result at runtime is some crazy arm flapping as the IK blends up and down rapidly.
Is there a way to designate conditions under which certain notifies don’t fire or make one montage stomp the notifies of another… or some other fix I’m failing to think of?
Appreciate any help!