Looking for some information on Compatible Skeletons in 5.7 .
Wondering if its a viable solution rather than using live retargeting? My skeletons match without a hitch but wondering more in regards to performance and compiled builds.
Is is a viable solution when compared ? Trying to weigh options , obviously retargeting all anims to a default single shared skeleton would be best but , in regards to live retargeting vs compatible skeletons, seems to be a better option in regards to offset with hand specific animations . Is thier much of a difference in overhead?
The ability to use animations in tandem with another skeleton improves workflow in the anim graph . But is thier any significant drawback using this approach in the long run? Or in a Shipped Build ?