I have a new computer and I’ve installed Unreal Engine 5.3.2 and Visual Studio Community 2022 (17.8.4). When I press F5 or Ctrl+F5 to try compile my sln in Visual Studio, I get the following error:
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe (process 30428) exited with code 1. To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops. Press any key to close this window . . .
If I do a hot compile inside Unreal Engine Editor it compiles and runs and the project behaves as expected.
Can anyone help me fix this compatibility issue? So far I’ve tried modifying my installation of Visual Studio and added some additional options but it makes no difference. I’ve tried deleting my Binaries, Saved, and Intermediate folders, regenerating the visual studio project.
Additional information:
When I initially load the sln file in Visual Studio (before I compile), I get the following errors:
D:\Colleen\Documents\GitHub\TLActionRogueLike\Intermediate\ProjectFiles\UE5.vcxproj : warning : The build tools for Visual Studio 2022 (v143) cannot be found. Install Visual Studio 2022 (v143) to build using the Visual Studio 2022 (v143) build tools.
D:\Colleen\Documents\GitHub\TLActionRogueLike\Intermediate\ProjectFiles\UE5.vcxproj : warning : Platform 'Win64' referenced in the project file 'UE5' cannot be found.
D:\Colleen\Documents\GitHub\TLActionRogueLike\Intermediate\ProjectFiles\TLActionRogueLike.vcxproj : warning : Platform 'Win64' referenced in the project file 'TLActionRogueLike' cannot be found.
My computer is running Windows 11.
Is there anything else you need to know?
Thanks!