Building the latest release of Unreal Engine 4.10 fails.
I don’t have the output of the build, but I can give specific information about the error.
Problem: comparison between void and bool
File: SceneComponent.cpp
(Full path: Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp)
Line: 671
When it occurred: Tue Nov 17 2015
Commit: 87cbb4b7e39a63d065c5e53e4af6d68ea88016b9
Author: Marc Audy
Change on the commit:
if (USceneComponent* Child = AttachChildren.Last())
{
+ bool bNeedsDetach = true;
if (AttachParent)
{
+ bNeedsDetach = (Child->AttachTo(AttachParent) == false);
- Child->AttachTo(AttachParent);
}
+ if (bNeedsDetach)
- else
{
Child->DetachFromParent();
}
Git repository: git@github.com:EpicGames/UnrealEngine.git
Branch: 4.10