Hello Epic community, I have huge question about some buggy behaviour of this new system added in UE5.1.
I’m current using 5.2.1 and I am not sure if this is a bug or something like missing setting in my logic.
I have a third person character with keyboard movent and my character can rotate in 8 direction along AWSD.
Basically It’s programed to get float value from AWSD input axis and calculate its vector and making movedirection to calculate vector length and make capsule rotate along that value.
The problem is when I use new enhanced input to get axis value the Vector Length pass over 0.05 even if it’s not was pressed the button ,So that mean the character start rotating all of the time.
But when using old input axis value it’s behave right with no problem.
So I’m ok with it, but a little bit worried if it’s is unknow bug and at the same time wondering if they will not replece old input with new enhanced forever.
Or it’s just missing setting in my logic cause there a bunch of settings in the new input system that I don’t cover it’s all.
Sorry your post was not very clear so I’m struggling to understand the problem. Are you saying the default axis value is above 0.05 when nothing is pressed?
Can you not just use a branch to check it is higher than the default axis value or use a deadzone on the input so it will only trigger if it’s within a certain range (that’s what I do for VR motion controller input to make sure thumbstick movement is definitely intentional)
Sorry for late respond.
I can’t remember very well what was the problem , but maybe it was just some modifiers missing to behave like previous Input Component. If I could get time to check this lately and figure out and post result here. So I am here to say thx for the effort of replying my question:)
Sorry for late respond.
I can’t remember very well what was the problem , but maybe it was just some modifiers missing to behave like previous Input Component. If I could get time to check this lately and figure out and post result here. So I am here to say thx for the effort of replying my question:)