Comparing Vector3 values returns inaccurately in 4.7.2.
I’m comparing Get Actor Location to a stored variable and then setting the variable to Get Actor Location if it’s not matching. Even after setting the variable and with a static actor the result always returns that they don’t match.
This actually seems to happen even if I’m just comparing a float value from the vector. If I print the values to screen they reflect to be the same.
I did try that with the error tolerance but it still reported inaccurately. I might have to raise the error tolerance a bit. I’ll give it a try and update my post.
Adjusting the error tolerance to 0.001 did the trick just fine. Before it was something around 0.00000001 and it was detecting same location as different locations.