I made my game starter, including creating the player, Main Menu, etc. I wasn’t focusing on optimization, I mean I was using Some Casts, And No Soft References, In This Version When I Take A Look In Map Size Of Most Blueprints I Find That The Memory Size was Over 200Mb After That I Package It ‘Version 1 Not Optimized’.
In ‘Version 2’ I Change Any Inneed Cast And Hard Reference To Interfaces And Soft References And Delete Some Useless Assets , Which made almost all Blueprints Map Size Not Reaching Over 20 MB Memory Size , After That I Package It Too.
Now The confusion has begun, I Test Both Versions And Compare the Used Resources :
Hint : " Ram = The Game + Computer Usage "
FPS :
V1 Not Optimized : 81fps
V2 Optimized : 80fps
Ram :
V1 Not Optimized : 13010MB “relatively higher”
V2 Optimized : 13000MB
Vram :
V1 Not Optimized : 5170MB
V2 Optimized : 5100MB
Load World Drop Fame :
V1 Not Optimized : 8fps
V2 Optimized : 20fps
I don’t understand why the difference is so small . Is it because I’m still at the beginning of the game? I mean, the difference appears when there are a lot of Child Actors. Probably?
I wonder where all the map size memory usage numbers went? Over 200MB Become 20MB In The Player .
I hope you share your experiences about the results of the Optimization.