Compare Input touch location with Actor Location

I’m trying to create an input touch when the player touches the character on screen. However when i compare the InputTouch Location to the get actor location it is not working.
Is the input touch location different from the world location?

Alright, i found out there are nodes that convert that to me. There are 2 from what i’ve seen. the first ‘Get Screen Location to World Space’ and Convert Mouse Location to World Space. But i can’t seem to instantiate those nodes in my character blueprint. Do i need something specific or have they become deprecated?


To make it work you have to have target set to player controller i think. Just like on the screen attached. It is for touch, however it should work with mouse also.

I believe this will only work for mouse if in your Project Settings under Input you have Use Mouse for Touch enabled.