i got a problem.
I have multiple Actors within my Level, but one of them should never be deleted when the player wants to delete an Actor.
I tried to compare the “Hit Actor” from the Linetrace with the Actors that are allowed to be deleted, but i don’t get correct results from the Trace. (I never get a “true” for Actor “A” when i am aiming at “A”…)
Any workarounds? [I just want to “ignore” a certain Actor when deleting something within the game]