I am trying to learn the blueprint system, but I created a component where is firing off correctly, yet there is no damage deduction. I have tried to fix it, but with no success. Any advice? Posting pictures of it. I really new to blueprint so if i botched it
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Could you explain the big picture? Because this is confusing:
It’s a Take
(Receive) Damage
function yet it seems not only to Apply Damage
instead - but there is also no Damaged Actor
specified - double confusion! There would be no point in Apply Damage since nowhere in your screenshots can we see the damage receiver:
Component system Health and Fire damage
How is it supposed to work, ideally?
- player has a health component
- player steps into fire
- fire damages the player (over time I presume)
- player’s health component handles the damage received
Am I close? And one more thing, is this just for Fire Damage or is there going to more buffs / debuffs? Emotional Damage, for example?