Hello there!
In trying to relocate from Unity3D to Unreal Engine
Its very simple to complete animation to model in Unity3D - if I have fbx model with humanoid skeleton type and fbx animation (different but also with humanoid skeleton type) - I can use any animation to any model. No bugs or incompability.
If I import models or FBX animations to Unreal Engine, I have problens:
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almost all the times error or warning logs after import
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When I do Animation Blueprint using imported model skeleton - somewtimes I have no animations in the asset browser (but theya are imported also)
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Even if I have animations in asset browser (same project but AB with skeleton of another model) - when I use animation, models moves incorrectly (doesnt walk or jump but shakes or something like this)
Is it due to more strict models compability in UE then in U3D?
How to do AB and use animations from different fbx models correctly?