Community Tutorial: Your Shooter Game Starts Here - From Zero in Unreal Engine 5

I am starting a complete third person shooter project in Unreal Engine 5.6 using C++. We begin from a blank project and build everything step by step. In this episode I set up the project, configure GitHub version control, create the initial folder structure, add the first map and game mode, and prepare the foundation for the entire series. This is an open project, so you can follow along, use the code, and help shape the game as it grows. Watch the full build process and start your own shooter the right way.

https://dev.epicgames.com/community/learning/tutorials/8GK9/your-shooter-game-starts-here-from-zero-in-unreal-engine-5