Learn how to create a completely new asset with a custom category, aset color, thumbnail, etc.
https://dev.epicgames.com/community/learning/tutorials/m3Wq/unreal-engine-working-with-custom-assets-creating-the-asset
I think you’re missing the constructor when creating MyAssetFactory.h.
If I’m not mistaken, you should create a constructor in this class, and set its default values in the cpp,
This is the constructor in the cpp file:
UMyAssetFactory::UMyAssetFactory()
{
bCreateNew = true; //Make sure to allow to create a new class
bEditAfterNew = true;
SupportedClass = UMyAssetFactory::StaticClass();
}
In my case, if I don’t add this, your tutorial doesn’t work… If its not the case in your end… then I don’t know whats going on in my project T_T