Static mesh sockets are one of Unreal Engine’s most overlooked features. While most developers are familiar with skeletal mesh sockets for attachments, static mesh sockets open the door to smarter workflows, cleaner code, and more flexible design tools. In this tutorial, we’ll explore how to use them for attachments, animation, hitboxes, and beyond - turning a simple concept into a powerful data-driven system that makes your game easier to build and more fun to design.
https://dev.epicgames.com/community/learning/tutorials/KZXp/unreal-engine-why-you-should-be-using-static-mesh-sockets
omg thank you SO much for making it in text and not youtube.
great graphics. i’m going to take a read and try it out.
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oh wow, you’ve added animations, cpp code, and extra things.
one of the best tutorials i’ve seen! Please keep it up! Kudos!
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Great learning material. Thanks for sharing.
Your Kanban board with upcoming posts is also impressive. I look forward to the updates.
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